How Jennell Jaquays Evolved Dungeon Design, Part 2: The Caverns of Thracia
(Continued from Part 1, which looked at the state of TTRPG dungeon design pre-Jaquays. These two posts are cleaned upContinue Reading
May you enjoy your serendipity
(Continued from Part 1, which looked at the state of TTRPG dungeon design pre-Jaquays. These two posts are cleaned upContinue Reading
In the last devlog, I talked about the practical design problems I sought to solve in my campaign by creatingContinue Reading
(Quick ad interruption: my new game Nielsenauts is out in print at the Space Penguin Ink store. Please buy itContinue Reading
As I mentioned last week, I’ve spent the last three years working on a big “city” book for D&D-adjacent gamesContinue Reading
Quick Reading Guide: Elevator Pitch Highlights Content and Organization What I Did With It Conclusion Further Reading I run twoContinue Reading
Quick Reading Guide: There has been some chatter about the concept of diegesis in the OSR recently, partially instigated byContinue Reading
QUICK SUMMARY: This system envisions materia as magic gems that can either be attached to a person’s body to beContinue Reading
Continuing with my series on Dragon Quest-inspired random advancement tables, we’re taking a slight thematic detour to bring you theContinue Reading







