How Jennell Jaquays Evolved Dungeon Design, Part 2: The Caverns of Thracia
(Continued from Part 1, which looked at the state of TTRPG dungeon design pre-Jaquays. These two posts are cleaned upContinue Reading
May you enjoy your serendipity
(Continued from Part 1, which looked at the state of TTRPG dungeon design pre-Jaquays. These two posts are cleaned upContinue Reading
(This is a slightly cleaned up version of my two Bluesky threads on Jennell Jaquays, preserved in a hopefully easierContinue Reading
I want to talk about that scene. If you’ve played Chrono Trigger, you know the one: the one where theContinue Reading
Quick Reading Guide: What is diegesis? The difference between diegesis and abstraction How diegesis exists in games Game mechanics thatContinue Reading
Quick Reading Guide: Benefits of Splitting the Party Preserving Player Participation Addressing Concerns of Danger Wrap Up Further Reading “NeverContinue Reading
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