How Jennell Jaquays Evolved Dungeon Design, Part 1: Pre-Jaquays Dungeons
(This is a slightly cleaned up version of my two Bluesky threads on Jennell Jaquays, preserved in a hopefully easierContinue Reading
May you enjoy your serendipity
(This is a slightly cleaned up version of my two Bluesky threads on Jennell Jaquays, preserved in a hopefully easierContinue Reading
In the last devlog, I talked about the practical design problems I sought to solve in my campaign by creatingContinue Reading
The material I wrote for Pathika was not originally intended to be put in a setting book. Rather, I wroteContinue Reading
Quick Reading Guide: Elevator Pitch Highlights Content and Organization What I Did With It Conclusion Further Reading I run twoContinue Reading
Continuing with my series on Dragon Quest-inspired random advancement tables, we’re taking a slight thematic detour to bring you theContinue Reading
Quick Reading Guide: Benefits of Splitting the Party Preserving Player Participation Addressing Concerns of Danger Wrap Up Further Reading “NeverContinue Reading
Whether you’re playing an OSR game or something decidedly more high magic like Fifth Edition, it’s tough not to wantContinue Reading
We started off with an adaptation of the Dragon Quest Hero class, and this time we’re tackling The Trader! BasedContinue Reading
This is a chart I made a while ago as a bit of a joke. Frustrated with conversations about fearsContinue Reading








